

As their action for the round, a character within 1 zone of a Potential Trap may use the overcome action to attempt to find it (Difficulty +2) a successful roll will either remove the Potential trap (it was never there), or reveal the trap (Placing it on the board) and making it less lethal (it loses the free invoke). If a non-kobold character tries to move through a zone with a Potential Trap, a player may invoke the aspect to create a trap replace the Potential Trap aspect and replace it with a trap aspect, named however you want, with one free unfriendly invoke depending on trap, this may create an obstacle (that opposes the character’s movement through the zone), deal an Attack (Fair +2), or something similar. Hidden Obstacles – In any scene in which a Kobold Trap Master is present (or has been present), the GM picks up to three zones and adds the aspect “Potential Trap” as an obstacle to each. a group of 3 will Attack with +5 group of 4 will attack with +7 etc.) (Tip: An easy way to find the total is: X = 2xSize – 1 i.e. However, if they use this bonus and succeed, they can only deal a maximum amount of stress they can deal is 2 per round. Pack Mentality – When using Fight skill to Attack, a mob of Kobold add double their teamwork bonus. Spears – Unless they are ambushed, the warriors armed with Spears always have the option of acting first in the first round of any physical combat scene. Too Small to Hit – You can use Athletics instead of fight whenever Defending against an opponent that’s larger than you. You can read it on Crit Webtoon and our Crit Webcomic, including the very first adventure, which features this little guy.įATE CORE CONTENT Kobold Player CharacterĪspect: Coldblooded (but not Heartless) Team PlayerĬountry Kobold: Stranger in a Strange Landĭragonwrought: I’m the Big Fish in My Pond As a little bit of a plug, don’t forget that Tangent Artists also does webcomics, including the swords, sorcery, and sarcasm series, CRIT! Special Rules: You may start with one feat from the feat chart in addition, you may pick feats that would normally require the prerequisite “Human.”

You are at a disadvantage when using Deceive to convince other non-city Kobolds you’re one of them, and disadvantage when using Persuasion against non-city Kobolds. However, you gain +1 to any SkillĬity Folk: You have a different dialect that other Kobolds spot and resent. CITY KOBOLDĬhoose: Only +1 Dex (instead of +2). Limitations: May not use Pack Tactics against an enemy who is within 5’ of you this does not include enemies that are the target.įlight: You gain a flight speed of 30’, provided you are not wearing medium or heavy armor. This makes you a pariah in the community, for your supposed link to the a renegade god. You are a special kobold, born with the unique feature of wings. You have resistance to the damage type associated with your draconic ancestry.ĭragonborn Related: If your group uses the optional Feat rules, when you take a feat, you have access to Feats with the prerequisite “Dragonborn.” Limitations: Cannot use “Grovel, Cower and Beg” you’re too proud!ĭragon Resistance: Pick a dragon lineage: Black / Copper They are typically stronger, revered in their tribes, and have longer life spans.Ĭhoose: +2 Strength, +2 Charisma, or +1 to each. Dragonshield kobolds are similar, except that they were born normal kobolds, but were gifted by dragons to make them better guards for their eggs. The dragonwrought kobolds are unique, in that they bear some semblance of coloration, much like a dragonborn this proves their lineage to the dragons may bear some creedance. Pack Tactics – See Volo’s DRAGONWROUGHT / DRAGONSHIELD KOBOLDS (Note: this is the default Kobold as found in Volo’s Guide). (These subraces require the reader to own the Kobold rules from Volo’s Guide to Monsters) MOUNTAIN KOBOLD DUNGEONS & DRAGONS CONTENT KOBOLD SUBRACES However, they were looking so lonely, I thought I’d keep it going so I made some quick rules for using Kobolds in Fate Core. Lately, I’ve been playing around with Dungeons & Dragons 5th Edition, and I created a few new sub-races for Kobolds. Morning, Tangerines! This post, we thought we’d try to mix it up. “Déjà Vu” at CyberCo… on Quantum Ogre Theoryįate World Tour… on Dungeons – The Logistica…įollow Tangent Artists Tabletop on Tangent Artists Gallery of Rogues – More DnD Rogue Subclasses for 5e.Horror-Ways to Make Your Adventures More Terrifying.
